--------------------------------------------------------
|                   KZ_MEMPHISBLOCK                    |
|                  Map made by spr1n                   |
|                    Length: 5 min                     |
|                   Challenge: easy                    |
|                                                      |
|              Contact: spr1nr@gmail.com               |
|       http://xtreme-jumps.eu/user.php?id.6200        |
|          http://steamcommunity.com/id/spr1n          |
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Memphis is the ancient egypt capital.
Climb up through tombs to the palace.

There are 3 complex secrets in the map.
Three items for each secret: 1+2 or 2+1
(one item -> two items -> secret)


NB! Detailed textures recommended!
 r_detailtexturessupported 1
 r_detailtextures 1


!!! ATTENTION server admins !!!
This map uses a lot of entities
Servers might crash with error:
"ED_Alloc No Free Edicts"
to fix this, start server with:
"-num_edicts 2047" (launch options)



TECHNICAL INFO

Compile time: 15min (ZHLT by vluzacn v23)

SolidEntities: 310
PointEntities: 703
Textures:      203
Solids:       2838
Faces:       17209

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            255/400        16320/25600    (63.8%)
planes           9079/32768     181580/655360   (27.7%)
vertexes        21178/65535     254136/786420   (32.3%)
nodes            7515/32767     180360/786408   (22.9%)
texinfos         3992/32767     159680/1310680  (12.2%)
faces           14391/65535     287820/1310700  (22.0%)
clipnodes       24254/32767     194032/262136   (74.0%)
leaves           4729/8192      132412/229376   (57.7%)
marksurfaces    17258/65535      34516/131070   (26.3%)
surfedges       67617/512000    270468/2048000  (13.2%)
edges           35952/256000    143808/1024000  (14.0%)
texdata          [variable]   14187388/33554432 (42.3%)
lightdata        [variable]    2819361/33554432 ( 8.4%)
visdata          [variable]     160837/2097152  ( 7.7%)
entdata          [variable]     135309/524288   (25.8%)
203 textures (199+4)
2626 portalleafs
8602 numportals
average leafs visible: 193
g_visdatasize:160837  compressed from 863954
54 opaque models
605 opaque faces
14391 faces
Create Patches : 62187 base patches
806044 square feet [116070352.00 square inches]
109 direct lights
3 light styles
visibility matrix   : 230.5 megs

441/512 precache slots used w/o amxx
(271 map slots + 170 standart files)
56 -zhlt_usemodel brush entities.

PS. Map is close to the limits.
Adding even one very small room will crash the map.
Map has been optimised and rebuild a lot in order
to keep the map theme/spirit within HL limits.
One big room got removed and secret room reduced =(
