Chatbox archive
@Creep hahah let's do it xD
With ease. Those information is always stored inside your client. It's just the matter of exposing it. If you happen to have CS16 source code, you can ```legit``` create your own cvars that print those info so you don't need to inject some hacks or hook metamod.
Question to LAN plugin developers:
Is it possible to add option to enable info like player position , angles , stamina? (just like there's speed and showpre)
Kpoluk with the clutch
Teleports should be fixed now. Bot timer is added as well. Check it after map change.
Телепорты вроде поправил. Таймер для бота сделал. После следующей смены карты должно заработать.
@Skydanc greetings! I'm newbie too! Let's be newbies together!
@Qicg haha thanks
With regard to this topic, there were actually a few maps that differed only by name or design, in that case I chose the more qualitative one, but these two are considered as _ez and _h versions of the same map.
@Gorbachev_x all maps below extreme difficulty were passed by me during the checking process, including these two. If you check their profiles, you can notice that their difficulty differs (sm_redfogblock has bigger distances and some jumps are modified to force bhop instead of hj) and harder version has only one sc (maybe that "bug" is actually one of the shortcuts).
hi @Skydanc nice to meet you too
Hey guys ...Im skydanc ...nice to meet u all...and I'm newbie from KZ xD
Nikolaj Cupan - future star of cs 1.6 kz and csgo
ok
Further demonstration that it is literally the same map 1:1.
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There is a duplicate map in the servers. kzcn_bryblock and sm_redfogblock are the same map, and sm_redfogblock is the correct version of the map according to the mapper himself, while kzcn_bryblock has some kind of bug according to him, as you can see here:
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It is possible but the timer will not be accurate (to the miliseconds) but just anyway a timer would suffice.
i was thinking about feature, when you spectate demo on the server, would by any way possible to see at what second the demo is right now?
outside speedmaps compil
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Новый VHE выглядит интересно, но когда вывалили каски, фпс то просел =). А также в видео были размытые текстуры
@FaL а этого я не видел кстати. Видел ток маленький кусок где декалии накладывают