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JocA 14.03
we are waiting the day when we can play a AXN map on kz server <3
zver 14.03
Can you please for the love of god remove the unplayable maps from the LIST OF MAPS WITHOUT RECORD -> Maps on server
There are a lot of axn maps and also same map 50 times since it lists all the routes I guess. There are entire pages of unplayable stuff (I understand keeping them on map on community since I guess u can record them, but no on map on server)
Gorbachev_x 14.03
I super agree with @Okazys here. Having a plugin showing that info would be SUPER useful in several maps that require very complicated and super precise lineups, like for example, the shortcut at the end of qsk_ease that requires an absurdly precise lineup for it to work because you have to jump from a super specific place doing an even more specific lineup. That type of information in the screen would be immensely useful.
lxr 14.03
@lesEnfer Я на днях свою выносил - всё нормально. Завтра уберу, если всё окей будет
Kari 13.03
V@SY where did you go ?.?
B2U 13.03
smieszneznaczki, plase record hb_vasy_2024, best map ever, its not hard, not long :troll: , and not boring at all
lesEnfer 12.03
уберите ёлку, на ней уже живность появилась
asd123 12.03
also on hfr_hb_toffifee (with mpbhops ofcourse)
asd123 12.03
@smieszneznaczki , make a run on bkz_goldbhop and kz_cliffez
Kari 12.03
Plugin supports ungc or not?
Okazys 08.03
Seeing current angle like /speed could be a pretty cool feature, useful not only for wallslide/steep but also some lineups.
Kpoluk 08.03
@pepi if some resolution exists, I think it something defined by delta.lst, I'm not sure though. Anyway it's much less than you can control. Changing angle fits more long steeps, at least there are some degrees, not these crumbs.
pepi 08.03
I missed this, thanks. It is still hard to visualise. It says, for example, optimal for 250 is 86,56, then for 275 it's 86,87 etc. Is it possible to actually achieve this? Just how many degrees is the smallest possible movement of the mouse?
pepi 08.03
@kpoluk

do you have an understanding of wall slide (kkz) optimal yaw angles depending on speed? It's an interesting thing, maybe if it's possible can create a small visualisation of what are the ideal angles you should have depending on speed for maximum gain. There are many instances in playing certain death maps with weapons for example, where a wall slide jump is required, and it's super difficult to find the best way to move crosshair.
Kpoluk 07.03
@B2U you can search through allowed maps in "Records -> Records without checkpoints". And if you want to search among all registered users, you can address it to lxr, he's the site developer.
B2U 07.03
@V4R10L4V3R4 thanks alot aloe vera
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