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hkz_bhop



  1. The map has been added to the servers for testing under the name hkz_bhop_beta01.

    If you have any suggestions regarding the balance of jumps, you can leave them here.
  2. Quoted from chatbox message:
    > hkz_bhop_beta01 is outside +-4k grid. In spectator mode, the spectated player is basically floating. But it looked normal in hkz server because they used big map delta.

    Can be easily fixed if the server starts using new delta.lst changes that allow player's origin to be outside the current +-4k unit. Or the mapper can move the map a little bit to the negative Y axis because the map spans from -3461 to 4927. Doesn't quite fit, player will still be floating but it is somewhat mitigated. Changing delta.lst will totally fix it.
  3. The map will look normal in LAN regardless because limit in LAN is +-8k, which is exactly what the player in server will see (not the spectator)