Делаю карту. Уже больше половины сделано. Но теперь карта резко стала компилироваться больше 2-х часов ( до этого было минут 20). Или вообще не заканчивает компилироваться. Это при том, что я многого не добавляю на карту и делаю постепенно. Каких-то критичных ошибок не выдаёт, но карта тупо не работает.
Вот вся компиляция:
** Выполнение...
** Команда: Сменить директорию
** Параметры: E:/SteamLibrary/steamapps/common/Half-Life/cstrike
** Выполнение...
** Команда: Копировать файл
** Источник: E:\Jack Editor\kz_streetrunning.map
** Назначение: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.map
** Выполнение...
** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLCSG.exe
** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
sdHLCSG v1.2.0 64-bit (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
-----  BEGIN  sdHLCSG -----
Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLCSG.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning 
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning 
Entering E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.map
Current sdHLCSG Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       6 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [      on ] [      on ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad.cfg file          [    None ] [    None ]
wad.cfg config name   [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]
world extent          [   65536 ] [   65536 ]
Loading mapfile wad configuration by default
Wadinclude list
---------------
sdhlt.wad
---------------
CreateBrush:
 (0.33 seconds)
CSGBrush:
 (0.50 seconds)
Warning: potentially oversized textures detected
If map doesn't run, -wadinclude the following
Wadinclude may support resolutions up to 544*544
------------------------------------------------
[specialzhlt.wad] ROCK037 (408812 bytes)
[specialzhlt.wad] ROCK038 (408812 bytes)
[specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
[specialzhlt.wad] ROCK037 (408812 bytes)
[specialzhlt.wad] ROCK038 (408812 bytes)
[specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
[specialzhlt.wad] ROCK037 (408812 bytes)
[specialzhlt.wad] ROCK038 (408812 bytes)
[specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
----------------------------------------------------
added 13 additional animating textures.
Wad files used by map
---------------------
[halflife.wad] 63/3116 textures (26.03%)
 - /Counter-Strike 1.6 for Hammer/valve/halflife.wad
[hl2.wad] 76/1332 textures (31.40%)
 - /Jack Editor/hl2.wad
[MISC3.wad] 9/422 textures (3.72%)
 - /Jack Editor/MISC3.wad
[MISC5.wad] 6/235 textures (2.48%)
 - /Jack Editor/MISC5.wad
[MISC6.wad] 5/455 textures (2.07%)
 - /Jack Editor/MISC6.wad
[MISC7.wad] 10/470 textures (4.13%)
 - /Jack Editor/MISC7.wad
[specialzhlt.wad] 45/1451 textures (18.60%)
 - /Jack Editor/specialzhlt.wad
[itsitaly.wad] 5/99 textures (2.07%)
 - /SteamLibrary/steamapps/common/Half-Life/cstrike/itsitaly.wad
[chateau.wad] 1/136 texture (0.41%)
 - /SteamLibrary/steamapps/common/Half-Life/cstrike/chateau.wad
[cs_747.wad] 1/143 texture (0.41%)
 - /SteamLibrary/steamapps/common/Half-Life/cstrike/cs_747.wad
[de_vertigo.wad] 1/19 texture (0.41%)
 - /SteamLibrary/steamapps/common/Half-Life/cstrike/de_vertigo.wad
[torntextures.wad] 6/162 textures (2.48%)
 - /SteamLibrary/steamapps/common/Half-Life/cstrike/torntextures.wad
[MISC.wad] 5/188 textures (2.07%)
 - /SteamLibrary/steamapps/common/Half-Life/cstrike/MISC.wad
[MISC4.wad] 8/374 textures (3.31%)
 - /SteamLibrary/steamapps/common/Half-Life/cstrike/MISC4.wad
---------------------
Additional wad files included
-----------------------------
[sdhlt.wad] 1/27 texture (0.41%)
 - /Jack Editor/J.A.C.K/SDHLT/sdhlt.wad
-----------------------------
Texture usage: 13.31/32.00 MB)
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              0/512            0/32768    ( 0.0%)
planes          24718/32768     494360/655360   (75.4%)
vertexes            0/65535          0/786420   ( 0.0%)
nodes               0/32767          0/786408   ( 0.0%)
texinfos         3089/32767     123560/1310680  ( 9.4%)
faces               0/65535          0/1310700  ( 0.0%)
* worldfaces        0/32768          0/0        ( 0.0%)
clipnodes           0/32767          0/262136   ( 0.0%)
leaves              0/32760          0/917280   ( 0.0%)
* worldleaves       0/8192           0/0        ( 0.0%)
marksurfaces        0/65535          0/131070   ( 0.0%)
surfedges           0/512000         0/2048000  ( 0.0%)
edges               0/256000         0/1024000  ( 0.0%)
texdata          [variable]      12784/33554432 ( 0.0%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      58863/2097152  ( 2.8%)
* AllocBlock        0/64             0/0        ( 0.0%)
242 textures referenced
=== Total BSP file data space used: 689567 bytes ===
Wad files required to run the map
---------------------------------
halflife.wad
hl2.wad
MISC3.wad
MISC5.wad
MISC6.wad
MISC7.wad
specialzhlt.wad
itsitaly.wad
chateau.wad
cs_747.wad
de_vertigo.wad
torntextures.wad
MISC.wad
MISC4.wad
---------------------------------
1.02 seconds elapsed
-----   END   sdHLCSG -----
** Выполнение...
** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLBSP.exe
** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
sdHLBSP v1.2.0 64-bit (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
-----  BEGIN  sdHLBSP -----
Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLBSP.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning 
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning 
Current sdHLBSP Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       6 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [      on ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [  Normal ] [  Normal ]
noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5047 (0.40 seconds)
BSP generation successful, writing portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-2563,-2940)-(-644,-2484,-2924) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2929,-1278,-3174)-(-2804,-1154,-3151) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...3000...3500...3982 (0.29 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3862 (0.26 seconds)
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-2563,-2922)-(-644,-2484,-2906) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2860,-1278,-3192)-(-2804,-1261,-3172) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3500...4000...4293 (0.31 seconds)
Reduced 18923 clipnodes to 17790
Reduced 3089 texinfos to 2998
Reduced 242 texdatas to 242 (12784 bytes to 12784)
Reduced 24718 planes to 9417
FixBrinks:
Increased 17790 clipnodes to 17916.
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            330/512        21120/32768    (64.5%)
planes           9417/32768     188340/655360   (28.7%)
vertexes        19782/65535     237384/786420   (30.2%)
nodes            6753/32767     162072/786408   (20.6%)
texinfos         2998/32767     119920/1310680  ( 9.1%)
faces           12859/65535     257180/1310700  (19.6%)
* worldfaces    11173/32768          0/0        (34.1%)
clipnodes       17916/32767     143328/262136   (54.7%)
leaves           5138/32760     143864/917280   (15.7%)
* worldleaves    3160/8192           0/0        (38.6%)
marksurfaces    17400/65535      34800/131070   (26.6%)
surfedges       61422/512000    245688/2048000  (12.0%)
edges           33023/256000    132092/1024000  (12.9%)
texdata          [variable]      12784/33554432 ( 0.0%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      58863/2097152  ( 2.8%)
* AllocBlock       39/64             0/0        (60.9%)
242 textures referenced
=== Total BSP file data space used: 1757435 bytes ===
Wad files required to run the map
---------------------------------
halflife.wad
hl2.wad
MISC3.wad
MISC5.wad
MISC6.wad
MISC7.wad
specialzhlt.wad
itsitaly.wad
chateau.wad
cs_747.wad
de_vertigo.wad
torntextures.wad
MISC.wad
MISC4.wad
---------------------------------
3.46 seconds elapsed
-----   END   sdHLBSP -----
** Выполнение...
** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLVIS.exe
** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
sdHLVIS v1.2.0 64-bit (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
-----  BEGIN  sdHLVIS -----
Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLVIS.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning 
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning 
3160 portalleafs
12042 numportals
-= Current sdHLVIS Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       6 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [      on ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]
fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]
nofixprt            [     off ] [     off ]
BasePortalVis:
 (1.33 seconds)
LeafThread:
 (4761.63 seconds)
average leafs visible: 929
g_visdatasize:650020  compressed from 1248200
Reading portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
Reduced 15204 lines to 12044
Optimization for J.A.C.K. map editor successful, writing portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            330/512        21120/32768    (64.5%)
planes           9417/32768     188340/655360   (28.7%)
vertexes        19782/65535     237384/786420   (30.2%)
nodes            6753/32767     162072/786408   (20.6%)
texinfos         2998/32767     119920/1310680  ( 9.1%)
faces           12859/65535     257180/1310700  (19.6%)
* worldfaces    11173/32768          0/0        (34.1%)
clipnodes       17916/32767     143328/262136   (54.7%)
leaves           5138/32760     143864/917280   (15.7%)
* worldleaves    3160/8192           0/0        (38.6%)
marksurfaces    17400/65535      34800/131070   (26.6%)
surfedges       61422/512000    245688/2048000  (12.0%)
edges           33023/256000    132092/1024000  (12.9%)
texdata          [variable]      12784/33554432 ( 0.0%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]     650020/8388608  ( 7.7%)
entdata          [variable]      58863/2097152  ( 2.8%)
* AllocBlock       39/64             0/0        (60.9%)
242 textures referenced
=== Total BSP file data space used: 2407455 bytes ===
Wad files required to run the map
---------------------------------
halflife.wad
hl2.wad
MISC3.wad
MISC5.wad
MISC6.wad
MISC7.wad
specialzhlt.wad
itsitaly.wad
chateau.wad
cs_747.wad
de_vertigo.wad
torntextures.wad
MISC.wad
MISC4.wad
---------------------------------
4763.20 seconds elapsed [1h 19m 23s]
-----   END   sdHLVIS -----
** Выполнение...
** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLRAD.exe
** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
sdHLRAD v1.2.0 64-bit (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
-----  BEGIN  sdHLRAD -----
Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLRAD.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning 
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning 
-= Current sdHLRAD Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 6 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [                on ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          50331648 ] [          50331648 ]
priority             [            Normal ] [            Normal ]
fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
pre-25th anniversary [               off ] [               off ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[           255.000 ] [           255.000 ]
circus mode          [               off ] [               off ]
smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[             0.000 ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]
texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]
global fade          [             1.000 ] [             1.000 ]
global texlight gap  [             0.000 ] [             0.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]
spread angles        [                on ] [                on ]
opaque brush models  [                on ] [                on ]
opaque studio models [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.500 ] [             1.500 ]
no emitter range     [               off ] [               off ]
wall bleeding fix    [                on ] [                on ]
Load Textures:
Using Wadfile: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.wa_
242 textures referenced
0 opaque models
0 opaque faces
12859 faces
Create Patches : 41982 base patches
445521 square feet [64155104.00 square inches]
51 direct lights and 16386 fast direct lights
1 light styles
0 opaque studio models
FindFacePositions:
 (0.66 seconds)
BuildFacelights:
 (23.12 seconds)
BuildVisLeafs:
 (11.40 seconds)
visibility matrix   :  56.0 megs
MakeScales:
 (15.26 seconds)
Transfer Lists :   141337930 :   141.34M transfers
       Indices :    91522300 :    87.28M bytes
          Data :   282801209 :   269.70M bytes
Bounce 1 GatherLight:
 (0.42 seconds)
Bounce 2 GatherLight:
 (0.42 seconds)
Bounce 3 GatherLight:
 (0.42 seconds)
Bounce 4 GatherLight:
 (0.42 seconds)
Bounce 5 GatherLight:
 (0.42 seconds)
Bounce 6 GatherLight:
 (0.43 seconds)
Bounce 7 GatherLight:
 (0.42 seconds)
Bounce 8 GatherLight:
 (0.42 seconds)
CreateTriangulations:
 (0.08 seconds)
AddPatchLights:
 (1.47 seconds)
FinalLightFace:
 (0.02 seconds)
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            330/512        21120/32768    (64.5%)
planes           9417/32768     188340/655360   (28.7%)
vertexes        19782/65535     237384/786420   (30.2%)
nodes            6753/32767     162072/786408   (20.6%)
texinfos         2998/32767     119920/1310680  ( 9.1%)
faces           12859/65535     257180/1310700  (19.6%)
* worldfaces    11173/32768          0/0        (34.1%)
clipnodes       17916/32767     143328/262136   (54.7%)
leaves           5138/32760     143864/917280   (15.7%)
* worldleaves    3160/8192           0/0        (38.6%)
marksurfaces    17400/65535      34800/131070   (26.6%)
surfedges       61422/512000    245688/2048000  (12.0%)
edges           33023/256000    132092/1024000  (12.9%)
texdata          [variable]      12784/33554432 ( 0.0%)
lightdata        [variable]    1724244/50331648 ( 3.4%)
visdata          [variable]     650020/8388608  ( 7.7%)
entdata          [variable]      58863/2097152  ( 2.8%)
* AllocBlock       39/64             0/0        (60.9%)
242 textures referenced
=== Total BSP file data space used: 4131699 bytes ===
Wad files required to run the map
---------------------------------
halflife.wad
hl2.wad
MISC3.wad
MISC5.wad
MISC6.wad
MISC7.wad
specialzhlt.wad
itsitaly.wad
chateau.wad
cs_747.wad
de_vertigo.wad
torntextures.wad
MISC.wad
MISC4.wad
---------------------------------
56.75 seconds elapsed
-----   END   sdHLRAD -----
** Выполнение...
** Команда: Сменить директорию
** Параметры: E:/SteamLibrary/steamapps/common/Half-Life
** Выполнение...
** Команда: E:/SteamLibrary/steamapps/common/Half-Life/hl.exe
** Параметры: -console -dev +map kz_streetrunning
Большее время при сборке уходит на "LeafThread". Именно на этом моменте он начинает грузить болше 2-х часов.
Подскажите, пожалуйста, в чём проблема?