Hi, along with a new impressive release we have some new maps here. By the way next release will be posted by
lxr, I'll just check the demos. As for servers, unfortunately I cannot upload new updates, but it should be solved as soon as he comes here.
So, the first map is grand project
rush_community by
edZika who put together and designed more than a dozen of stages made by different mappers. Full list and screenshots can be found in map's profile, but the best decision is to check it on our Average server. Thanks to
mls,
chorykapitan and
Qicg for help with checking.
But that's not all.
edZika also finished her work on
hb_siNtez. A bit late with congratulating of
siNtez, but on the other hand you can see it as a very early present. Thanks to
Evis,
chorykapitan and
Qicg for their comments.
And finally some latest xj and cosy maps that were examined. Note that a few cosy maps are not mentioned cause of their shortness. Enjoy playing!
Hard maps
kz_mesahopz
kzcn_minimalism
kzzNk_banshee
pcy_cavein
wxii_narrow - NULL textures are visible with hook
Average maps
chk_section
kz_mls_giza
kzcn_momoko - second teleport has missing texture while the first one is ok
kzcn_oasis_fix - clip brushes blocking sc
kznl_sequence_seven - a few imbalanced jumps; used func_door instead of func_wall, so mpbhop detects blocks as bhops
kzzNk_facility - clip brush, blocking sc; no hp booster
wxii_rainybhop
Won't be added
5oXen_ananBhop - difficulty imbalance; texturing is mostly random; overlapping textures; default angles for teleports
5oXen_dabaojian - wrong visibility range; lots of copypast
hb_matonggaizi - wrong direction of bhop blocks on last bhop stage