Last events were connected more with server records cause maps were very hard. And now finally we have an easy short map
, so we continue our series of Offline Tournaments. It means that a special tournament upload will be opened for a week, so anyone can upload his demo (don't forget our
First place will get 500 rubles, second 300 rubles, third 200 rubles. All participants will receive VIP1 for two weeks (or prolongation of VIP if they already have it). Mapper will get some amount of money for each participant too (this time we'll define this amount later). The last day when upload still be opened is November, 3rd.
kzro_bhopbl0ck - texture conflicts on bhops; bhop blocks designed as general blocks; parallel stages are separated with clip brushes
kzro_castelblock - one cannot back from finish to the start by map means only
kzro_castle - exture conflicts on bhops; big texture conflict under the water
kzro_coldcave
kzro_darkfury2 - no hp booster
kzro_dohh - small texture conflict on a tree
kzro_dsideblock
kzro_evoletemple - func_breakalbe are not decorated; one cannot back from finish to the start by map means only
kzro_f0restbl0ck - the whole map is easy, but one jump is easy-average
kzro_quLhopEZ - func_breakalbe are not decorated; bhop blocks designed as general blocks; one of the rooms has no ceiling and can be left with hook; one cannot back from finish to the start by map means only
kzro_sunmountainset - texture conflict on hp booster right at the start
kzro_watertomb - difficulty imbalance from eays to average, taking this into account 235 hj looks very odd as an alternative to easy and long water strafing; different movement speed of bhop blocks; the last bhop-lj is 225, not 230
nobkz_grotto
nobkz_minimal - big delay on bhop blocks
nobkz_mst
nobkz_mst_moat - one can see NULL textures with hook
nobkz_mst_speedmix - bhop is harder than climb
nobkz_warehousehop - small texture conflicts on the water and bhop blocks; dead end in the tank with acid
nobkz_warehousehop_ez - one can leave the map borders with hook; one cannot back from finish to the start by map means only
nonkz_tkz_simplebl00ks_ez - wrong visibility rabge; a lot of risky stages
nonkz_tkz_swift - strange water flow in the second room
notkz_bhopcolour
notkz_ceylanhop - difficulty imbalance
notkz_city_v2 - clip brush blocking sc and undecorated teleport on the same small roof (why?); incorrect angles of the teleports; rock blocks built into houses
notkz_clarg_vertigo
notkz_colors - clip brush blocking sc; a lot of texture conflicts under the water
notkz_deathhill2 - minor difficulty imbalance
notkz_egypt_hz - one can see NULL textures with hook
notkz_faster - blocks floating in the air; no hp booster
notkz_jumpzone - texture conflicts on bhop stages
notkz_kreedz4fun_holohopz