Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

Last server records
Pro Nub

Offline Tournament #12 + Adding maps

Posted by Kpoluk 10 Nov 2019 in 19:56
Winner of our previous tournament have just got their money (except MEEL, he refused), and we're already starting the new one. A few days ago we posted map teaser, and now you can finally play rush_ruins by Kazakhstan mlSaNce on your LAN or our Average server. And again special tournament upload will be opened for a week, so anyone can upload his demo (don't forget our recording demo rules).


First place will get 500 rubles, second 300 rubles, third 200 rubles. All participants will receive VIP1 for two weeks (or prolongation of VIP if they already have it). Mapper will get some amount of money for each participant too. The last day when upload still be opened is November, 17th.

Also our LAN server was updated today - after last CS update there were problems with downloading of demos list, sometimes it went in cycles and file grew up to gigabytes of the same data. It looked like freeze on server start. A few other subtle but important things about demos list were fixed too.

And here is one more portion of maps from cosy:

Hard maps

sdmz_townz_e - incorrect angles of teleports; teleports not separated structurally from the rest part of the map
six_minihard - one can NULL textures with hook; texture conflicts on bhop blocks


Average maps

rush_ruins
noz_daza - 240 lj block at the end of easy map
noz_pillars - one cannot back from finish to the start by map means only
nw_complex - one cannot back from finish to the start by map means only
ny_jumpmap
obkz_quick - one cannot back from finish to the start by map means only
p3_speed
py_spiral2 - difficulty imbalance; one cannot back from finish to the start by map means only
pyk_egyptianez - disoreder structure of archive; for some reason map tries to look like av_degyptianez, but has a lot of running and copy-paste of primitive blocks
qn_innconexo - bhop is harder than climb
qn_protagoras - no hp booster
ri_warmblock - imbalanced jump at the end of long map
risk_LANparty - clip brush blocking sc; invisible obstacle along translucent wall; texture conflict on the window-sill
rn_bhop_longjumpz
rn_minivalley
rn_stepblock - difficulty imbalance
rs_grassblock
rs_m_climbing - clip brush blocking sc; one cannot back from finish to the start by map means only
rs_valleycave - one cannot back from finish to the start by map means only; no hp booster
Sat_badtemple - difficulty imbalance; one cannot back from finish to the start by map means only; no hp booster
Sat_blackNwhite
Sat_hns_oldtown - texture conflicts on bhops
Sat_simple
sdmz_snow - slides are imbalanced
sector_hiddenworld - bhop and general blocks looks very similar
sector_speedfactory
sjarken_orange - one cannot back from finish to the start by map means only
skitz_aztec - clip brush blocking sc
skz_coldjump - no hp booster
skz_willywj - incorrect angles of teleports
sld_bside_avalley - texture conflict on moving wall near the start
sld_bside_redhills - two texture conflicts in tunnels; inaccurate brush docking


Rejected maps

pd_treejump_v2 - poorly structured: two small trees, one can leave map borders even without hook
py_spiral - poorly structured: small rooms with recurring jumps
projumpz_colorblock - different names of bsp and archive; poorly designed: white wills, black floor and randomly colored blocks
mt_coldty - critical flaw: teleport leads to the tunnel where player get stucked without duck
mt_fallen - poorly structured: the first part is just copy-pasted block, the second part is copy-pasted bhop stage with texture conflicts on all blocks; difficulty along the map rises from easy to average
mtd_mariobhop - fps issues cause of flickering light near the respawn
nb_noob_avst, nb_summer_nights - poor structure and incoherent design
noz_sections - poorly structured and designed
one_way - poorly desgined: texture conflicts on bhop blocks, stages with one or two textures, wrong visibility range on a spacious map
Sat_mie2 - a lot of clip brushes and teleports blocking sc; teleports not separated structurally from the rest of the map; wj at the end is imbalanced
ph_host_3blocks - the idea of using hostages is good, but it forces event "All hostages have been rescued" and then new round starts, i. e. map is unplayable without special plugins; difficulty imbalance
R1_CrazyButton_3 - poorly structured and designed; file bkz_goldbhop.wad added to the archive
ramboxen_for_kzfr - almost identical to kz_rambo_xen
Sat_goodtogo - difficulty imbalance and NULL textures on rock route; two-texture desing of grid route; one cannot back from finish to the start by map means only; no hp booster
skm_bl0ck_pv - the second room from kzr_rushclimb


Interview with XaeroX + Tournament teaser

Posted by Kpoluk 8 Nov 2019 in 20:12
If you built any maps for Counter-Strike/Half-Life then you probably know that there are several map editors from independent developers which can be used for these games instead of Valve Hammer Editor. For example, J. A. C. K. (also known as Jackhammer) or Q3Radiant. Not everyone knows it, but the developer of the Jackhammer editor is XaeroX and he introduces new features and fixes bugs very actively. We have successfully contacted him and made a small interview. We hope that you will see more of such interviews on our site in future. :)

* Interview was translated from Russian and may contain some translation inaccuracies.

lxr: Tell us about you. What is your name and what do you do?
XaeroX: My name is Alexander, I do a lot of stuff but my primary activity is C++ programming.

lxr: C++ programming is cool. Are you self-taught or did you study it at some school/university?
XaeroX: My way in C++ began while studying at school in 2001 when I found out that Half-Life had been written using it. After that I downloaded SDK and started to learn it deeply and it was cool for me.

lxr: What hobbies do you have?
XaeroX: Development of games and game engines is my primary hobby.

lxr: When and how did you get the idea to make a map editor?
XaeroX: I got this idea very long time ago but I had not got enough skills to implement it until 2013 when I learned the Qt4 framework and understood that the time has come :)
I wanted to give people a "Hammer" with extended options, because all those years I had been watching modders suffering without simple yet useful editor features.
I also needed an editor for my own game engine. Previously I used Q3Radiant but it was too raw and uncomfortable for me; moreover, people did not want to learn a brand new editor in contrast to Hammer which was an accustomed editor in our community.

lxr: Do you have any plans to add support for Source Engine?
XaeroX: There were such plans in the beginning and I modified a parser of FGD files to prevent crashes on Source-specific features, also i added import and export for VMF files. But after that, the progress in this direction was stopped because I needed to add a lot of stuff like support for Source models and textures, Input and Output system, and the most important thing - "Displacements". Besides, Source is not very popular in our community. However, I do not lose hope that this feature will be finished someday.

lxr: Yeah there is a lot of work with adding support for Source engine, but what about Plugins. Do you have any plans to add plugin system and the corresponding API which will bring us an ability to extend features of the editor via plugins?
XaeroX: Jackhammer already has got the plugin system. For example, editor knows nothing about Half-Life or Quake 2 and it uses plugins to work with resources of these games. The same situation is with the importing and exporting MAP, RMF and VMF files. At the same time plugins are not flexible enough to implement such features as "Displacements" in Source Engine. This is the main reason why I modify API from time to time and it breaks compatibility with older versions, so I plan to release Plugin SDK but currently it is not stable yet.

lxr: Do you have a roadmap where users can see information about updates?
XaeroX: At present I update only the Beta version of the editor on Steam, and it is updated automatically for all the clients who enabled the Beta. I hope that a new version will be released soon, but at any rate all the new features are initially added to the beta version.
Here I post information about new features (in Russian).
From time to time I update this steam discussion.
Also it is common practice to post news on Steam after the release version has been updated.
We have not got a roadmap but we have a private bug tracker where I register bugs and suggestions from users. Also I do not set any deadlines for the updates, because currently J.A.C.K. is not a primary project.

lxr: OK, for our users we added an article How to enable Beta in the Jackhammer where I also wrote about current features in beta. Where can we write about found bugs or send our suggestions?
XaeroX: Everyone chooses a convenient way for themselves. All bugs and more or less reasonable suggestions I add to our bug tracker. I do my best to fix fatal bugs as soon as possible, especially those of the released version.
The most reliable way to send a bug report is to use our forum thread (in Russian).
For the suggestions we use another thread (in Russian).
Of course I do not guarantee that complicated features will be added, but I add almost all minor things. I visit Steam community very rarely, so if you want to send your request there, then it is more reliable to send me a private message that I need check it out.

lxr: Tell us about your current projects.
XaeroX: At present our most important project is Perilous Warp - an old-school 3D-shooter. It is still under development and it was not much advertised outside of our community. The second project is a game engine, Volatile, which is being used for our shooter. By the way J.A.C.K. was developed for these projects too. The engine is private now and I think that it will interest only old-school players and developers (others have got Unity and UE4). If you are interested in our projects you can check out this thread.

lxr: Wow! Old-school shooter is a cool thing. Do you give players an ability to jump and duck in this game? :D
XaeroX: Sure. Besides we give an ability to save the game everywhere and skip all the cutscenes. And by the way there is no health regeneration. ;)
We are inspired by Quake 2, Half-Life, Unreal and the almost domestic game Chasm: The Rift (from Ukrainian developers).

lxr: Will you add support of some exotic and interesting movement techniques like bunnynhop/rocketjump or something similar?
XaeroX: Not in singleplayer. But in multiplayer we are going to pay attention to movement tricks for sure. Initially our game is to be released without multiplayer and it is going to be added later; however, the network code in the engine is already written.

lxr: Are you developing Volatile Engine from scratch? What problems do you have in this work?
XaeroX: Yes, Volatile is not based on any third-party engine but of course we use some algorithms and approaches from idTech engines. The main problem is always the same - lack of free time to implement all the desired features.

lxr: Why are you building Volatile from scratch instead of using some ready-to-use engines?
XaeroX: I started to develop my own engine in 2003 and at that time it was trendy and modern approach. I was captured by the process of making huge multi-component system which integrates Rendition, Sound, Physics, Network code, Gaming logic and many other things. That is why I did not think of using a complete engine developed by others despite the fact that it could definitely be of better quality. If I had taken a third-party engine I would probably have lost 90% of satisfaction from the development of our game.

lxr: By the way, talking about your projects, you must have finished some which you can tell us about, must you not? ))
XaeroX: I am more a developer than a designer, so usually I finish projects where the code is more important than the content. :)
For example, here is Wolfram - a remake of Wolfenstein 3D: http://wolfram.hlfx.ru
Or Headcrab Frenzy, "Casual mod" for Half-Life 1: https://store.steampowered.com/app/354900

lxr: Nice. Maybe you have something to say to our community?
XaeroX: I am very glad to see people who respect classics and popularize it among the young. Guys, you are cool! ;)

lxr: Thank you XaeroX :) I hope we will arrange another interview in the future, when your shooter is ready :) Good luck!
XaeroX: Many thanks to all of you!

* * *

We are glad to inform you that on this Sunday we start a new Offline Tournament with new map by Kazakhstan mlSaNce. To warm up your interest he prepared a special teaser, check it out:


[CS16] Release #152 - 25 new records

Posted by Kpoluk 6 Nov 2019 in 18:48

Russian Federation DON_SIMON

sp1_fragments3 done in 03:06.04 (02:07.81 Iceland rawe) 2 place 29 Exp Watch

Japan Kalashnikov

bhop_walls done in 01:41.13 (01:41.31 Latvia additional) 1 place 30 Exp Watch
chk_neutral done in 15:30.79 1 place 30 Exp Watch
ksz_standupsv3 done in 01:42.12 1 place 30 Exp Watch
kzsk_standupit done in 03:21.08 1 place 30 Exp Watch
rn_bhop_longjumpz done in 01:41.79 WR! 1 place 60 Exp Watch

Iceland rawe

8b1_hellinashop done in 02:19.79 (02:21.16 Russian Federation Nemiroff) 1 place 30 Exp Watch
chk_graystreet done in 04:01.75 WR! 1 place 60 Exp Watch
deathrun_y_snow_wind_v3 done in 01:35.74 WR! 1 place 60 Exp Watch
ksz_roundlevels done in 02:02.73 WR! (02:05.17 Norway Creep) 1 place 60 Exp Watch
ksz_zuma done in 01:44.17 WR! (01:45.19 Lithuania MEEL) 1 place 60 Exp Watch
kzcl_speedxmas2010 done in 01:49.88 WR! 1 place 60 Exp Watch
kzsm_mercy_hz done in 03:09.72 WR! 1 place 60 Exp Watch
kztw_snowbrick done in 01:33.59 WR! (02:02.30 Russian Federation S_R) 1 place 60 Exp Watch
mls_hb_MuneEbIzBaCk done in 01:01.14 WR! (01:03.61 Iceland rawe) 1 place 30 Exp Watch
mls_snowvalley done in 02:56.97 WR! (02:57.45 Armenia all1aNce) 1 place 31 Exp Watch
mls_tabyn done in 02:01.38 WR! (03:39.92 Russian Federation DON_SIMON) 1 place 60 Exp Watch
notkz_rid_leonardo done in 01:27.94 WR! (01:29.75 Lithuania MEEL) 1 place 60 Exp Watch
radon_desertpassage done in 01:36.10 (01:42.17 Russian Federation Xednay) 1 place 30 Exp Watch
sdmz_townz_e done in 03:11.02 WR! 1 place 60 Exp Watch
smk_kzsca_mountaincliffs done in 04:03.17 WR! 1 place 60 Exp Watch
smk_sanctum done in 01:59.28 WR! 1 place 60 Exp Watch
vLy_blueclimb done in 01:26.85 WR! (01:47.38 Norway Creep) 1 place 60 Exp Watch

Russian Federation REMBO5

hb_Zzz done in 03:49.56 (03:39.39 Norway Creep) 2 place 0 Exp Watch

Russian Federation S_R

ksz_fastclimb_v3 done in 01:53.83 (01:50.59 Russian Federation WhereIsMyPanda) 2 place 29 Exp Watch
Watch all demos
Rejected demos
ksz_confused_rawe_0154.20.zip - +use script
all1_orbital_Tevzadze_0117.31.zip - same demo released earlier
Deleted demos
mls_hb_MuneEbIzBaCk_rawe_0103.61.rar
mls_snowvalley_rawe_0302.98.rar
hb_Zzz_REMBO5_0536.84.zip

[CS16] Offline tournament #11 - 15 demos

Posted by Kpoluk 4 Nov 2019 in 09:16
This time we can see a serious struggle for the first place, almost every day we had a new leader in our upload. At that despite the small size of new map, a lot of different combos were used, so the synthesis of them can give a birth to the run under 1 minute. Congratulation to winners and all participants! Mapper get 30 rubles for every participant, i.e. 450 rubles.

Also I want to draw your attention to the fact, that we rank places according to the amount of Exp, not just by run time. So showpre and other realtime auxiliary info can seriously harm you. Today it didn't affect money prizes, but in future be careful.

P.S. If you want 2 weeks of VIP2 or 1 week of VIP3 instead of 4 weeks of VIP1, just write about your wish in comments.

Tournament results:

1 place - Russian Federation -Gow- (60 Exp) - 500 rubles, already has VIP4
2 place - Taiwan Penguin (29 Exp) - 500 rubles, already has VIP4
3 place - Lithuania MEEL (28 Exp) - 200 rubles, 4 weeks of VIP1
4 place - Serbia promax (27 Exp) - 4 weeks of VIP1
5 place - Russian Federation inspare (25 Exp) - 4 weeks of VIP1
6 place - Heard and Mc Donald Islands HaMMa (24 Exp) - 4 weeks of VIP1
7 place - Georgia MaVo^ (23 Exp) - 4 weeks of VIP1
8 place - Georgia vennsli (22 Exp) - 4 weeks of VIP1
9 place - Russian Federation flajok (21 Exp) - 4 weeks of VIP1
10 place - Serbia urosh_h (20 Exp) - 4 weeks of VIP1
11 place - Georgia Tevzadze (19 Exp) - 4 weeks of VIP1
12 place - Russian Federation Faite (18 Exp) - 4 weeks of VIP1
13 place - Brazil ttle (17 Exp) - 4 weeks of VIP1
14 place - Czech Republic fykseN (16 Exp) - 4 weeks of VIP1
15 place - Bulgaria Kris (16 Exp) - 4 weeks of VIP1

all1_orbital

Russian Federation -Gow- done in 01:01.55 WR! 1 place 60 Exp Watch
Taiwan Penguin done in 01:01.60 2 place 29 Exp Watch
Lithuania MEEL done in 01:01.82 3 place 28 Exp Watch
Serbia promax done in 01:02.96 4 place 27 Exp Watch
Czech Republic fykseN done in 01:03.43 5 place 16 Exp Watch
Russian Federation inspare done in 01:03.54 6 place 25 Exp Watch
Heard and Mc Donald Islands HaMMa done in 01:06.94 7 place 24 Exp Watch
Georgia MaVo^ done in 01:10.56 8 place 23 Exp Watch
Georgia vennsli done in 01:11.44 9 place 22 Exp Watch
Russian Federation flajok done in 01:13.16 10 place 21 Exp Watch
Serbia urosh_h done in 01:13.16 11 place 20 Exp Watch
Georgia Tevzadze done in 01:17.31 12 place 19 Exp Watch
Russian Federation Faite done in 01:23.19 13 place 18 Exp Watch
Brazil ttle done in 01:23.74 14 place 17 Exp Watch
Bulgaria Kris done in 01:24.01 15 place 16 Exp Watch
Watch all demos

[CS16] Release #151 - 27 new records

Posted by Kpoluk 30 Oct 2019 in 18:59

Norway Creep

hb_Zzz done in 03:39.39 WR! (08:06.13 Norway Creep) 1 place 30 Exp Watch
hfr_apex done in 06:04.77 (08:37.36 Norway Creep) 1 place 0 Exp Watch

Russian Federation Faite

bhop_redstars done in 01:49.47 (01:38.81 Bosnia and Herzegovina kennynext) 4 place 27 Exp Watch

Bulgaria fiveshot

kzcn_bhop done in 02:55.82 (02:47.40 Russian Federation Xednay) 2 place 0 Exp Watch

Romania HitMan

km_rockside done in 01:50.55 (02:09.91 Russian Federation DON_SIMON) 2 place 29 Exp Watch
kzra_smallcanyon done in 01:39.34 (01:56.34 Russian Federation DON_SIMON) 1 place 30 Exp Watch

Japan Kalashnikov

chip_bhopnoob done in 01:29.38 (01:33.69 Georgia vennsli) 1 place 30 Exp Watch
d2_mario_bhop done in 03:57.65 (04:18.74 Bulgaria tasi) 1 place 30 Exp Watch

Russian Federation knyaze

kzsca_sonic_h done in 12:30.38 1 place 30 Exp Watch

Lithuania MEEL

kzcj_city done in 01:10.75 WR! 1 place 60 Exp Watch

Serbia promax

cnd_asgdevespeed done in 01:21.87 WR! (01:37.73 Russian Federation sadamaza) 1 place 60 Exp Watch
gayl0rd_bhop done in 02:14.05 WR! (02:24.25 Norway Creep) 1 place 60 Exp Watch
hb_dropzone done in 01:27.09 WR! (01:37.10 Georgia vennsli) 1 place 60 Exp Watch
ivns_sandybl0ck done in 02:47.36 WR! 1 place 60 Exp Watch
kz_kzlt_femtobhop done in 01:35.55 (01:43.80 Argentina Nucleo-Gamers) 1 place 30 Exp Watch
kznl_factory done in 03:20.65 WR! (03:22.96 Serbia promax) 1 place 30 Exp Watch
kzra_stonebhop done in 01:59.21 WR! (02:09.70 Norway Creep) 1 place 60 Exp Watch
kzy_naturejump done in 01:45.30 WR! (01:59.40 Georgia MaVo^) 1 place 60 Exp Watch
noz_daza done in 01:45.98 WR! 1 place 60 Exp Watch
stan_shulbhop done in 01:38.52 WR! 1 place 60 Exp Watch
xj_ap_matsuo done in 01:30.85 (01:33.83 Bhutan chorogons) 1 place 30 Exp Watch

Russian Federation REMBO5

hb_Zzz done in 05:36.84 (08:06.13 Norway Creep) 2 place 29 Exp Watch

Russian Federation S_R

cypress_megabl0ck done in 02:44.18 (04:05.65 Bulgaria tasi) 1 place 30 Exp Watch
kolobok done in 02:00.41 (02:11.58 Russian Federation S_R) 1 place 0 Exp Watch

Estonia SlasHeR

km_rockside done in 01:45.29 WR! (02:09.91 Russian Federation DON_SIMON) 1 place 60 Exp Watch
mto_desolate_h done in 04:36.45 (03:16.80 Russian Federation GoDfreee) 3 place 0 Exp Watch

Georgia vennsli

a1h_easyblock done in 04:42.34 (05:41.03 Estonia c0c0n) 1 place 30 Exp Watch
Watch all demos
Deleted demos
hb_Zzz_Creep_0806.13.zip
hfr_apex_Creep_0837.36.zip
kzcn_bhop_Fiveshot_0310.39.zip
kznl_factory_promax_0322.96.zip
kolobok_Silk_Road_0211.58.zip
mto_desolate_h_SlasHeR_0614.43.zip
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