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kz_a2_bhop_corruo_h
kz_a2_bhop_corruo_h ( Xtreme-Jumps) 23.08.2007
Xtreme-Jumps record NeW - 06:35.22

KZ-Rush record No record

Mapper  SadPuppy
 Shizuka

Pro-record No record

Nub-record No record

Difficulty Easy-Average

Length Long

Download map kz_a2_bhop_corruo_h (16,67 MB)
Installation instructions

Map Installation Guide

  1. Download map archive kz_a2_bhop_corruo_h.zip
  2. Unzip the archive in any convenient folder
  3. Open cstrike folder, which is located in the place of Counter-Strike installation. In case of Steam version the path looks like Steam\steamapps\common\Half-Life
  4. Copy all files from the folder, where you unzipped the archive, to cstrike folder according to the following table (if your system asks about replacing files, choose Copy and Replace):
gfx/env/badomen_bk.tga>>gfx/env/badomen_bk.tga
gfx/env/badomen_dn.tga>>gfx/env/badomen_dn.tga
gfx/env/badomen_ft.tga>>gfx/env/badomen_ft.tga
gfx/env/badomen_lf.tga>>gfx/env/badomen_lf.tga
gfx/env/badomen_rt.tga>>gfx/env/badomen_rt.tga
gfx/env/badomen_up.tga>>gfx/env/badomen_up.tga
maps/kz_a2_bhop_corruo_h.bsp>>maps/kz_a2_bhop_corruo_h.bsp
maps/kz_a2_bhop_corruo_h.res>>maps/kz_a2_bhop_corruo_h.res
maps/kz_a2_bhop_corruo_h.txt>>kz_a2_bhop_corruo_h.txt
models/sadpuppy/a2/objects/books/book_a2secrets.mdl>>models/sadpuppy/a2/objects/books/book_a2secrets.mdl
models/sadpuppy/a2/objects/books/book_omilo.mdl>>models/sadpuppy/a2/objects/books/book_omilo.mdl
models/sadpuppy/characters/animals/flyers/butterfly_2_idle.mdl>>models/sadpuppy/characters/animals/flyers/butterfly_2_idle.mdl
models/sadpuppy/counter/counterflag.mdl>>models/sadpuppy/counter/counterflag.mdl
models/sadpuppy/egypt/egypt_dog1.mdl>>models/sadpuppy/egypt/egypt_dog1.mdl
models/sadpuppy/nature/trees/tree8a.mdl>>models/sadpuppy/nature/trees/tree8a.mdl
models/sadpuppy/objects/Japanese/3dm_dojo_swords.mdl>>models/sadpuppy/objects/Japanese/3dm_dojo_swords.mdl
readme.txt>>readme.txt
sound/ambience/Birds7.wav>>sound/ambience/Birds7.wav
sound/ambience/cicada3.wav>>sound/ambience/cicada3.wav
sound/ambience/sadpuppy/animals/frog_loop.wav>>sound/ambience/sadpuppy/animals/frog_loop.wav
sound/ambience/sadpuppy/animals/iso_birdloop.wav>>sound/ambience/sadpuppy/animals/iso_birdloop.wav
sound/ambience/sadpuppy/animals/snakerattle4.wav>>sound/ambience/sadpuppy/animals/snakerattle4.wav
sound/ambience/sadpuppy/computers/nost_Compa.wav>>sound/ambience/sadpuppy/computers/nost_Compa.wav
sound/ambience/sadpuppy/computers/nost_mother.wav>>sound/ambience/sadpuppy/computers/nost_mother.wav
sound/ambience/sadpuppy/crackling_fire.wav>>sound/ambience/sadpuppy/crackling_fire.wav
sound/ambience/sadpuppy/drips.wav>>sound/ambience/sadpuppy/drips.wav
sound/ambience/sadpuppy/electrical/Electricity1.wav>>sound/ambience/sadpuppy/electrical/Electricity1.wav
sound/ambience/sadpuppy/electrical/Electricity2.wav>>sound/ambience/sadpuppy/electrical/Electricity2.wav
sound/ambience/sadpuppy/electrical/el_beam1.wav>>sound/ambience/sadpuppy/electrical/el_beam1.wav
sound/ambience/sadpuppy/fire/fire.wav>>sound/ambience/sadpuppy/fire/fire.wav
sound/ambience/sadpuppy/mechwhine.wav>>sound/ambience/sadpuppy/mechwhine.wav
sound/ambience/sadpuppy/misc/vis_bubbles.wav>>sound/ambience/sadpuppy/misc/vis_bubbles.wav
sound/ambience/sadpuppy/tech_mech/nost_machines.wav>>sound/ambience/sadpuppy/tech_mech/nost_machines.wav
sound/ambience/sadpuppy/tech_mech/nost_Shipnoise.wav>>sound/ambience/sadpuppy/tech_mech/nost_Shipnoise.wav
sound/ambience/sadpuppy/tech_mech/offs_groan.wav>>sound/ambience/sadpuppy/tech_mech/offs_groan.wav
sound/ambience/sadpuppy/tech_mech/techamb2.wav>>sound/ambience/sadpuppy/tech_mech/techamb2.wav
sound/ambience/sadpuppy/water/pi_fountain.wav>>sound/ambience/sadpuppy/water/pi_fountain.wav
sound/ambience/sadpuppy/water/underwaterbubble4.wav>>sound/ambience/sadpuppy/water/underwaterbubble4.wav
sound/ambience/sadpuppy/wind/wind_litegust.wav>>sound/ambience/sadpuppy/wind/wind_litegust.wav
sound/sadpuppy/corruo/ascension.wav>>sound/sadpuppy/corruo/ascension.wav
sound/sadpuppy/corruo/end_intro.wav>>sound/sadpuppy/corruo/end_intro.wav
sound/sadpuppy/corruo/end_temple.wav>>sound/sadpuppy/corruo/end_temple.wav
sound/sadpuppy/corruo/engel_theme.wav>>sound/sadpuppy/corruo/engel_theme.wav
sound/sadpuppy/corruo/mini_metal.wav>>sound/sadpuppy/corruo/mini_metal.wav
sound/sadpuppy/corruo/vanilla_intro.wav>>sound/sadpuppy/corruo/vanilla_intro.wav
sprites/sadpuppy/42/digits/32x32/blue/x0.spr>>sprites/sadpuppy/42/digits/32x32/blue/x0.spr
sprites/sadpuppy/42/digits/32x32/blue/x1.spr>>sprites/sadpuppy/42/digits/32x32/blue/x1.spr
sprites/sadpuppy/42/digits/32x32/blue/x2.spr>>sprites/sadpuppy/42/digits/32x32/blue/x2.spr
sprites/sadpuppy/42/digits/32x32/blue/x3.spr>>sprites/sadpuppy/42/digits/32x32/blue/x3.spr
sprites/sadpuppy/42/digits/32x32/blue/x4.spr>>sprites/sadpuppy/42/digits/32x32/blue/x4.spr
sprites/sadpuppy/42/digits/32x32/blue/x5.spr>>sprites/sadpuppy/42/digits/32x32/blue/x5.spr
sprites/sadpuppy/42/digits/32x32/blue/x6.spr>>sprites/sadpuppy/42/digits/32x32/blue/x6.spr
sprites/sadpuppy/42/digits/32x32/blue/x7.spr>>sprites/sadpuppy/42/digits/32x32/blue/x7.spr
sprites/sadpuppy/42/digits/32x32/blue/x8.spr>>sprites/sadpuppy/42/digits/32x32/blue/x8.spr
sprites/sadpuppy/42/digits/32x32/blue/x9.spr>>sprites/sadpuppy/42/digits/32x32/blue/x9.spr
sprites/sadpuppy/test/campfire_locked.spr>>sprites/sadpuppy/test/campfire_locked.spr
sprites/sadpuppy/test/flame2locked.spr>>sprites/sadpuppy/test/flame2locked.spr
sprites/sadpuppy/test/prioryflame_locked.spr>>sprites/sadpuppy/test/prioryflame_locked.spr
sprites/sadpuppy/test/woodsmoke_locked.spr>>sprites/sadpuppy/test/woodsmoke_locked.spr
sprites/sadpuppy/z-locked/flame1.spr>>sprites/sadpuppy/z-locked/flame1.spr
sprites/spikes1.spr>>sprites/spikes1.spr
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