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Pro Nub

Adding maps

Posted by Kpoluk 6 Jul 2019 in 16:33
There is only one barely hard map in the new portion of maps, all others will be moved to the Average server. The exceptions are c21_holyjumps and c21_jumptohell_b4, they will be added to the site for demo recording only cause of moving parts. Although we still have more than enough reproofs, there are not so many rejected maps this time. Also we need to mention bkz_icerock_v2 - it seems like it lacks some wad file with picture of lj block's distance. Mapper hasn't found this wad yet, but as soon as wad file is discovered, it'll be added to the map archive.

Hard map

Average maps

bhop_bowserroad - clip brushes, blocking sc; there's no point in creating routes, since bhop stage before crotch has average difficulty. So it's better just to allow player to choose the fastest path
bkz_azblock - wrong names of subfolders in map archive
bkz_aztectemple - it's possible to crawl under door's func_breakable instead of breaking it, and then one can see that there's no texture on the other side of it
bkz_bhopvalley
bkz_challenge_bkz
bkz_challenge_block
bkz_construction - one jump is quite hard if you don't know about wallslide
bkz_desertruins - no hp booster
bkz_dustblock - one cannot back from finish to the start by map means only
bkz_europa
bkz_grassblock - one cannot back from finish to the start by map means only
bkz_icerock_v2 - texture conflicts on bhop
bkz_lostbase
bkz_marioclimb_4you
bkz_metalblock_xp
bkz_mountainblock
bkz_ok - one can leave the boundaries of the first room with hook
bkz_snowcanyon
bkz_snowcliff
bkz_summercliff - wrong names of subfolders in map archive
bkz_toonworld - one can see NULL textures will jumping on the trampoline
bkz_virescentclimb - file sprites/fire2.spr added to the archive; some walls have invisile obstacles along them
bkz_whatisthis
bkz_woodbl0ck_b01
bkzqn_forest_gep - models folder in archive was fully reassambled; first bhop is shifted to the side instead of going down, while the second bhop block has texture conflict
bla_reactorhop
blockig - no hp booster; wrong visibility range; file jos.wad added to the archive; sky files with names from de_dust2 and Simpsons theme inside
blockig_ez - no hp booster; wrong visibility range; sky files with names from de_dust2 and Simpsons theme inside
bq_colorblock - no hp booster
bruderkz_woodenclimb - bhop blocks shift along the walls, not inside them; teleport to the room with blocks is not decorated
butch_zigzag - texture conflicts on bhop; one cannot back from finish to the start by map means only
c21_holyjumps
c21_jumptohell_b4
c2l_bkm_petra - texture conflicts on bhop; one cannot back from finish to the start by map means only; non-decorated teleport to another room, which starts from dead-end well
notkz_kx_hangar - wrong visibility range; missing texture on the plane; a lot of clip brushes, blocking sc, at that most of the map could be skipped
notkz_kx_hangar_v2 - wrong visibility range; head bumps into the sky closer to the end
notkz_kx_keltenblock - file sprites/kx_flamme.spr was added to the archive; clip brushes, trying to block sc (unsuccessfully); wrong visibility range; texture conflict on ladder
notkz_kx_keltenblock_ez - file sprites/kx_flamme.spr was added to the archive; clip brushes, trying to block sc (unsuccessfully)
notkz_kx_mine - mapper intentionally lied about hj block's distance; brushes, blocking sc
notkz_kx_schrottplatz - one can see teleports of extra rooms from the main one
] notkz_kx_thai - file sprites/kx_flamme.spr added to the archive; wrong visibility range
notkz_kx_watercave - texture conflicts on bhop; no hp booster
notkz_routinesblock
notkz_tkz_desertbl00ks
notkz_torn - no hp booster; what's the point of making one of window-sills func_illusionary, and the last jump - the most hard and risky?
notkz_trz_hills - no hp booster
notkz_ufb_spongebob - clip brush, blocking sc; inaccurate brush docking; one cannot back from finish to the start by map means only


Rejected maps

bkz_oldcrypt - the first func_breakable is not designated at all, the second one barely; a few sudden teleports in the course of the map
bkz_caveclimb - one can see NULL textures of neighbouring stages; teleport to the room with bhop is not decorated, the room itself is covered with one texture; one cannot back from finish to the start by map means only
bkz_cbblebhop - teleport's angles are not set, and that's very inconveniently on bhop-lj blocks (why don't we put a few in the middle of the map, right?); NULL textures can be seen from a few stages; no hp booster; wrong visibility range
bruderkz_offspring, bruderkz_offspring_v2, bruderkz_offspring_v3, bruderkz_bolt - poorly structured; texture conflict on respawn; teleport to other areas are not decorated; wrong visibility range; fps issues (too large open spaced rooms)
notkz_kx_keltenair_v2 - texture conflicts in the sewage and in the hangar; no hp booster; fps issues in the main room (hence on the half of the map) cause of flickering lighting