@Serwak рЕСПЕКТ !
@MARK_ROBLOX
Serwak rushed nobkz_mst_honduras_h in 146:35.760 [1508 cp 3318 gc] Nub Top: 305
Faster: -47:44.384
@Creep nocp можно кста. Лет 10 назад проходил пару раз
@777-Des GJ!
@Serwak а ты жоска пройди ее nocp, чтобы локти кусал вообще!
Игрок Haru на сервере побил ваше время в nub-топе с usp на карте kz_kzsca_oasis
Нипонял зачем меня обгоняем м?
@777-Des Я даже играть не буду её, отвратительная карта.
@MARK_ROBLOX зайду на неё сразу после того как ты ffy_colorblock_h осилишь - то есть нескоро :D
@777-Des Jes. GG WP
@777-Des невероятно ! Когда nantu2_d?
To fix this, server has to also send out correct aa information to client along with server side prediction per player.
"its very hard to play 100aa climb, because if you press S midair you just stop like hitting a wall" -> some lags like this
<3 Kpoluk
"This modume implements the shared player physics code between any particular game and
the engine. The same PM_Move routine is built into the game .dll and the client .dll and is
invoked by each side as appropriate. There should be no distinction, internally, between server
and client. This will ensure that prediction behaves appropriately."
It's not limited to duckhop but any movement that is slightly different happening in 100aa that should happen in 10aa
About client's aa, unfortunately i see the weird movement when i enable aa100. Reason could be repai used compared to otpheu?