Today we have a double celebration: this New Year we're celebrating the 10th anniversary of the KZ-Rush project! A tremendous amount of work has been done during this time,
lxr and I created everything practically from scratch. From KZRU I took the LAN pack and server anticheat (I'd already been working on both for several years back then). During those New Year's holidays 10 years ago, I wrote the first versions of the server plugins and came up with the rating system, which
lxr then implemented on our website, and which we use to this day. The entire website, including the release system, was built from the ground, and in the next decade of the project (I think soon) we'll see its next iteration. We wish
lxr patience and perseverance in the implementation of this difficult task.
Meanwhile, I spent every weekend and holiday, every vacation working on releases and sifting through maps from XJ and Cosy, selecting the best for us, determining their difficulties, making screenshots, and filling in profile information on the website using special forms created by
lxr. To check demos I wrote my own demo checker, continuously improving server protection as well. Many server plugin features proved so convenient that they gradually migrated to other projects, and the LAN pack became the primary tool for recording demos worldwide. The community itself quickly became international, attracting players who, in addition to the existing audience, had lost the opportunity to develop in their own closed communities. Needless to say, the original XJ itself disappeared for many months at some point, but then returned in a new guise thanks to the efforts of dedicated community members, most notably the coder and world record holder
g-Lp. At the same time, some national communities also revived, although most of them without release systems. However, thanks to the opening of new servers and the development of existing ones, many players around the world were able to play maps with good ping.
We hosted offline and online tournaments, initially with our own funds, and later with donations from kreedz fans. We organized competitions for mappers and organized streams. I'd like to mention the many people who helped us and participated in the project's life, but my mom is waiting for me in the kitchen to make a couple more salads for the New Year's table :) A lot has happened in the world during KZ-Rush's existence, and many of these event have hit us hard (for example, right now I can't access almost any of the foreign community sites without special tools). But we're holding on and will continue to develop despite all this. Happy New Year to everyone, and have a great game!
And of course, we won't leave you without content this holiday season :) And all thanks to the mappers who created new hard community maps:
hb_dankusiel33t by
inactive and
mad_nowhere_h2 by
Maddeath.
inactive managed to upload the map to us shortly before leaving for military service, but fortunately, it had already been thoroughly tested.
mad_nowhere_h2's story is quite complex: the map was started by
Maddeath back in 2013, and since then there have been several attempts to complete it, one of which made it to release on Cosy (by the way, I hope they don't forget to update it, since the name hasn't changed). But it was in its final stages over the past month, while
Maddeath sweated and worked through numerous comments from our mapcheckers. Speaking of which, here are these wonderful people from left to right (there may be someone else who unfortunately didn't comment on our upload):
hfour,
TyIIIkA,
MEDVDED_EBUN,
Drawh1st0ry,
edZika,
noclipz,
TyIIIkA. A huge thank you to them for their help, and I hope for productive work next year!
Also [uer=17368] uploaded his old demos recorded before 2016:
ГОООЛ
Всему сообществу kz-rush огромное спасибо за то что вы есть, в особенности за турниры и их трансляции на русском!
Ещё раз всех с Наступающим всех!
P.S: Kpoluk, отдельное тебе спасибо, что помог выпустить карту до конца года!
Огромное всем спасибо! С Наступающим Новым Годом!