Along with a miniature cp release we add a few dozen maps, including our new community map
all1_unusually by
all1aNce. Difficulty is extreme (or hard-extreme, it was added to the Hard server) and I have to admit that I had problem with testing with my average skill. If you want to be our map tester able to estimate map balance, feel free to contact me or
lxr via private messages on the site, in steam (our accounts can found in profiles) or in discord.
Hard maps
Average maps
kzarg_labbhop[-md]
kzarg_megablocks
kzarg_megablocks[245]
kzarg_megablocks_v2 - clip brush blocking sc; texture conflict on bhop; very risky ending
kzarg_natureclimb - one cannot back from finish to the start by map means only
kzarg_toxicwarehouse - texture conflicts on bhops; missing texture under the waterfall; one cannot back from finish to the start by map means only
kzbe_ancientegypt[e]
kzbe_ancientegypt[h]
kzcff_madness - difficulty is increasing during the run
kzcj_city
kzcj_winner - difficulty imbalance
kzcl_greenclimb - bhop blocks are designed as general blocks; func_breakable before the finish room is not decorated; one cannot back from finish to the start by map means only
kzcl_speedxmas2010 - wrong visibility range; incorrect angle of the teleport
kzee_firstblock
kzex_earthruins - incorrect skybox
kzex_stepblock
kzfr_bk_bhopblock - texture conflicts on bhops
kzfr_bkm_TC - one cannot back from finish to the start by map means only
kzfr_er_yavin - texture conflicts on bhops; undecorated teleports
kzge_egypt - texture conflicts on bhops
kzhk_forgottenland
kzhu_fastrock - two-textures design
kzkg_desertspeed
kzkg_infinity
kzkg_speed_nightblock - no hp booster on the map with a lot of falls, so the map is for the site only (there is a fall on func_breakable, that can be done only once)
kzkg_xmas_2010
kzkl_soraia420
kzkr_dustsanctuary - no hp booster
kzkr_jungleblock
Rejected maps
kzarg_proyectochikiii - very imbalanced jump amidst the map; teleport not separated structurally from the rest part of the map; one can see NULL textures of the last room
kzba_caves - map is too dark and in addition has fog; no hp booster; one cannot back from finish to the start by map means only; bhop block in the wall is designed as general blocks
kzblt_countjumprun - bunch of cj blocks
kzcl_desertbhop - wrong visibility range, the opposite wall disappears after every turn on the second half of the map
kzcl_roblestyle - poorly structured for a short map - one room with copy-pasted block plus lj room
kzd_bhop_desert - texture conflicts on bhops; sides of blocks near the wall are made func_illusionary - what was the point of them then; no hp booster; one can see NULL textures from the finish and with hook; difficulty imbalance
kzfr_rockbhop - texture conflicts on all bhop stages; one can see NULL textures of neighbouring level from all climb rooms; missing texture of ceiling in one of the corridors
kzfr_skatepark - a lot of clip brushes and invisible boosts; one can see NULL textures from the last room
kzhk_area_style - poorly designed, room have no main theme; risky imbalanced jump in the middle of the map
kzhu_hillside - serious problems with fps, seems like ent_light somewhere outside of the map
kzkl_ganjanyon - poorly structured and designed for a short map
kzkl_ganjarun_v2 - total mess with sprites in the archive; poorly structured and designed
kzkl_invisjumps - the whole map consists of invisible blocks - it may be fun as an extra room, but this is not a good idea for the map theme; poorly designed
kzarg_speed_snow - file models/aim_ice/jed_fullpine_large.mdl added to the archive; serious fps issues (ent_light again)
kzls_gahia_b2 - file sprites/maps_by_lossius/flames.spr added to the archive; although this map was released later then kzls_smile, it's actually just cut version with fewer number of combos, plus the platform near the start is in top state by default, which is very inconvenient for demo recording
kzls_kodash_bf - also released later then kzls_kodash, but has only a few little differences
kzarg_mayablock - poorly structured for a short map
kzfr_fantasy_ez - imbalanced jump at the beginning and very imbalanced cj to the slide at the end
Besides
joymz published his work in Steam Workshop with our logo in flames:
KZ-Rush logo by joymz. This animation was made for
Wallpaper Engine appclication, so if you don't have it, you can check it in action
here. For those who want to make something similar
joymz also created a tutorial video: