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[CS16] Checkpoints release

Posted by Kpoluk 9 Jun 2020 in 16:48
Accidentally missed k_sci-fi and mls_inception, today they were added to Average and Hard servers respectively. Triggers on last blocks of k_sci-fi were removed, so blocks won't disappear on touch.

During the last month a few changes were made on servers:

  • There was a request on stream about adding chat command for blocking checkpoints during the run. The new command is /nogc (or /nocp, /blockgc). Unblock is done by the same command.
  • Spectators now hear only the shooting of player they are spectating. Also clang of shells and reload sounds of other players were blocked. The only thing left is steps, but its blocking will add some additional load on servers, so we'll leave it as it is. Unfortunately animation of shooting for players with cl_lw 0 is broken now, so server won't give them ammo to avoid their confuse.
  • Our lj stats got more states of jumpoff, and the whole algorithm of its calculation changed. Now you can see jumpoff of jump only, or jump and dd, or jump + dd + fall.
  • You could nominate maps by writing its name in chat, and now you can also use nominate command which has additional feature - it understands partial names. For example you can write nominate gold and bkz_goldbhop will be nominated. Of course there are other maps with "gold" in their name, so server will just use the first it finds in a list. If "nominate" is too long for you, use its analog nom.

porsche

kzro_bhopnslide done in 03:50.58 (20 CP, 15 GC) 1 place

throttle

dyd_sr done in 01:44.92 (60 CP, 21 GC) (02:14.65 nike) 1 place

vadimzoredd

bhop_ray done in 03:07.82 (47 CP, 28 GC) (03:27.02 blank) 1 place

Xixi

b2dkz_bleckplan3 done in 04:35.24 (129 CP, 27 GC) (05:02.26 sekai) 1 place
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Deleted demos
bhop_ray_vadimzoredd_0329.77.zip