So, it's time to take stock of 2023. It turned out to be rich in both content and events in general. In the spring, problems arose with the Xtreme-Jumps and Cosy-Climbing sites, and this negatively affected activity in kreedz as a whole.
The Baltic community announced in November that it would be closing next year,
Chinese since June have actually only been adding maps, although there is still a considerable audience there, judging by the stream's online of recent cups. We were left alone from the international communities for some time, fortunately Cosy has already returned, albeit in a less active state than before, and XJ should be revived soon.
Despite all this, we didn’t give up our work; during this year, in addition to the releases, news about new maps and lan pack updates, we created a full-fledged 100aa server, which is now connected to the general rating, the servers completely switched to Steam, and at the end of the year we held 4 tournaments in a row. Of course, this became possible thanks primarily to
koala, who spent an unprecedented amount of money on prizes. Although kreedz is traditionally more about enthusiasm, it is pleasant to note that the participants, our wonderful commentator
MEDVDED_EBUN,
lxr and I received payments (the total amounted to almost 3.5 thousand dollars). At the same time, 60 thousand rubles came from
dislike, and we will definitely use this money next year, as well as
funds from other donators.
Now let’s take a break from the retrospective for a moment and look at the main menu of the site. Notice anything new? Yep, new pages have appeared in it! I have already written about some of them during the year (rules, movies, tutorial), but besides them, in the rating section there is a list of players distributed by their skill level. We touched on this topic during the streams, and after that I received a personal message with a proposal describing a similar system. But the point here is that it has existed almost since the first year of foundation, but we have been hiding it all this time, linking the points not to it, but to the scheme familiar to all of you. We did this in order to encourage those who were demotivated by the too high level of top players, which seems unrealistic for a beginner to reach. I think we were able to squeeze a lot out of this idea, and we will continue to stick to it, leaving the skill rating as background information, and we will reveal its work later only in general terms.
And finally about the maps. The number of community maps accepted this year has broken all records, and as a New Year's gift, our mappers are giving us 6 more new winter-themed maps:
All of them were made as a part of the winter map competition, and we would like to reward mappers with prizes, so we invite you to
vote for your favorite maps right here, in the comments below the news.
Write three maps that you liked more than others, and after two weeks we will count the votes (each mention of a map = 1 vote). Don’t worry, there are no maps higher than hard here, so you will be able to evaluate every single one :) Thanks to
edZika,
hfour and
TyIIIkA for carefully checking the maps, their work is worthy of sincere praise!
I don’t dare distract you any longer from your rest and holiday table. Next year, I wish you to properly distribute your energy and enjoy both kreedz and life in general. On behalf of the entire team, I wish everyone
Happy New Year!
P.S. Thanks to
skarp for checking the demos!
hfr_bliss
rush_tausamal3
dyd_snow2024
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enf_borealis
rush_tausamal3
enf_borealis
dyd_snow
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v4r_sneg
enf_borealis
v4r_sneg
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2. rush_tausamal3
3. sl_xmas
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enf_borealis
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Хотелось бы выразить своё мнение про выбранные мною карты
enf_borealis - Самая атмосферная и реалистичная карта из представленных.
nfr bliss - Отличный рельеф, музыка на карте хорошо вписана, клевый лвл с кристаллами в пещере.
rush_tausamal3 Удачно вписанные модельки, местами хорошая архитектура.
hfr_bliss
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v4r_sneg
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Лучше пускать энтузиазм к разнообразию и атмосфере в подобающее русло по правилам которого работает КЗ, если задачей стоит популярность карты. Нужно просто грамотно вписывать прыжки в окружение, так что бы одно коррелировало с другим, и излишние потуги в увеличении деталей не мешали прыгать.
Приятное и ненапрягающее глаз оформление, понятные и осязаемые прыжки, меньше узких закрытых пространств, как по мне это почти идеальная формула карты, не беря в счёт нишевые штуки типа _d карт.
enf_borealis
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@all1aNcE Ну тут вообще без слов. GJ!
@millyrock insane improvement on short map. GJ!
@pepi !!!
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dyd_snow2024
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enf_borealis
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hfr_bliss
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