Posted by
Kpoluk 10 May in 08:28
Introducing the new community map
hb_xiaobai and its light version
hb_xiaobai_ez from
weixinii. In addition to the comments issued by
edZika and
CrayFish, the mapper had to spend time redoing the teleports at my request. The thing is that the latest versions of the kz_entities plugin of our lan pack parses the map, restoring its original geometry based on the planes that make up the triggers. And the time spent on such calculations can greatly increase as the number of planes that make up the trigger increases, which is why the map takes longer to load. I will also add some kind of limitation to the plugin later, but in any case, I would like to ask mappers not to make teleports consisting of dozens of different brushes, even if this seems like a convenient solution (on this map, the mapper copied the rock brushes, raised the copy and made it a trigger ).
We also add maps from the latest Cosy release (I would like to separately note that
hb_NeW is not quite an ordinary map, the combinations of blocks on it are generated in a new way each time the map is launched, the number of combinations is indicated in the final room):
Hard maps
5oXen_vvn1ght_v19 - spaces in resources names
5oXen_vvn1ght_v21
5oXen_vvn1ght_v22
Average maps
hb_NeW
kzra_morath
kzra_squares
kzzNk_f1ut
kzzNk_mits
kzzNk_textils
sl_oldmap - one cannot reach the start from the finish by the map means
tig_soulway - clip brush blocking sc; one can leave map constraints with hook
er92_speedtest - wrong folders order in archive
Won't be added
riq_murderer - critical shortcut and passable wall, mapper can contact
hfour for more information
5oXen_Jbugs - jumpbugs as mandatory elelmens; too short
fly_bhop_tonic - too short
hb_vasy_2024 - blocks copypaste
ty_BiCapone - too short
kzba_bala_complex - too short
sl_spd1 - too short
And for those who set records, I remind you that you can upload demos with better time on the map until the moment when I mark them as checked (this usually happens shortly before the release).